About the Team

The team behind Hash Rush

On top of the founders’ almost 5 years in the cryptocurrency space, the Hash Rush team brings together decades of collective experience in game design and development, business and project management, marketing and brand management, public relations, web development, as well as a duo of talented concept artists and illustrators.

Project leads Kristaps Vaivods and Maris Ziedonis are responsible for maintaining the mining farm at our facility in Riga, Latvia. We keep a close eye on the machinery and the produced hash power. Our main job is to extend our mining farm power and introduce new minable cryptocurrencies, which increases retail demand and Hash Rush player count.

Rafal Nowocien from the original Witcher series is the Senior Game Producer for Hash Rush and will be working with a team of game developers from Tractor Set GO. Their studio is responsible for all stages of Hash Rush’s development, from the MVP to the core game.

Because of the chemistry, professionalism and the creativity of the Hash Rush team, we plan on creating an ongoing stream of new content that will be available for players free of charge.


Members

Kristaps Vaivods

Project Lead & Co-Founder

Back in 2013, I built my first Bitcoin mining rig and now I am running my own mining farm. It has been great journey being a part of the crypto community and seeing how it has grown in the past few years, but we all know that this is just the beginning. It is important to introduce this technological revolution to new people and bigger crowds. I can definitely say that Hash Rush project is aiming to do just that.

Maris "Nathan" Ziedonis

Creative Director & Co-Founder

Ever since I can remember I have had a fascination about video games and their stories. After lengthy playing sessions I used to imagine myself inside the many fictional worlds that I saw on my computer screen. A few years later I started making my own characters and stories. During my time at the university I studied Japanese culture which widened my horizons in literature and storytelling. I have respect for many game developers and their game worlds and I hope that someday people will respect mine.

Rafal Nowocien

Senior Game Producer

As a producer/games designer, I am very enthusiastic and hard-working. As I am naturally a very positive and outgoing person, I do not find it hard to inspire and encourage other team members to work to the best of their abilities. I am an experienced and creative manager with a strong game design and production management background that I developed in over 14 years in the business of online games (over 25 in games including RPG and tabletop ones). I was responsible for script and level design, cutscenes directions and dialogues design for the highly awarded AAA title “The Witcher”. I've worked very closely with game designers and motions artists to prepare the most realistic cutscenes.

Jethro Naude

Chief Game Economist

Guided by the school of Economics, my key areas of expertise are problem solving, understanding the Human Decision Matrix, raising energy productivity and improving operational efficiency in all its forms. I have extensive experience working in the field of investment banking, corporate finance and various economic think tanks from New York to California. I also bring a deep understanding of finance and in-game marketplaces gleaned from years of playing MMOs. I am a lifelong gamer, a cryptocurrency enthusiast and a dedicated electric vehicle driver. My love for Microsoft Excel is second only to my love for my firstborn son.

Craig Ritchie

Director of Marketing

I have spent the last 6 years in videogames and tech marketing and brand management. My previous position was as Live Marketing Manager on CCP Games’ virtual reality launch title EVE: Valkyrie. Before this I was Customer Lifecycle Management Lead for long-standing massively multiplayer epic EVE: Online and was Brand Specialist and email marketing lead on their PS3 free-to-play shooter DUST 514. I also spent over 18 years’ as a freelance writer including many years as a videogames journalist. I have been playing games every generation of hardware since my dad brought home an Atari 2600 back in the mid 80’s – what a ride that has been.

Jochem Gerritsen

Public Relations Specialist

After completing my two master degrees in Political Economy (at Sciences Po Paris and the London School of Economics), I quickly realised I couldn't contain my inner entrepreneur and started an online marketing business. Since then, I have worked with a variety of companies and startups, including ENGEO, FreeConferenceCall.com, and GoWorkaBit. Over the last year, I (co-)founded two companies called Lowland Living and TrueUX, but I still try to make enough time for games like Team Fortress 2 or Zelda: Breath of the Wild. So both as a cryptocurrency and a gaming enthusiast, I love Hash Rush and enjoy helping to make it into a global success.

Tenzin Chiodak

Community Manager

My journey to being a Community Manager started whilst I was at university studying Geography. I wanted to spend my free time doing something different to what I was studying so began to volunteer in Community Management teams for several games that I played. I enjoying the role so much that after completing my degree I decided to pursue a career in Community Management for games.

My time as a Community Manager has seen me travel around the world, meeting developers, attending conventions, and really getting to know the players. I am excited about my new adventure with Hash Rush and helping this game grow into something amazing!

Nicholas Ng Hanyang

Concept Artist & Illustrator

I'm a freelance Concept Artist & Illustrator for games and movies currently based in Malaysia. I graduated from FZD School of Design, and have been addicted to games since 1999. Not a competitive gamer, I prefer single player games with deep stories like the Fallout series, Yakuza series, Witcher series and even indie titles like Life is Strange and Gone Home.

Jefferson Davis

Smart Contract Developer

I am an accomplished project manager and automation specialist. Have worked as a field technician, process design and commissioning specialist, and technical manager, responsible for the development and maintenance of critical operations technology, including instrumentation and control systems, data acquisition applications, and automated controls of heavy machinery used in upstream oilfield completions processes. I work as a freelancer consultant and developer for distributed applications and smart contracts in the private and NGO sectors worldwide.

Cristian Cristea

Lead Game Developer

As an early computer enthusiast, he started programming at the age of 12. In college he dived in the world of game development, building his own 3D engine. Since then he contributed to a few dozen games, on numerous technologies, developing for desktop, mobile and VR. Alongside game development he also worked on serious business to business applications for various clients.

Adrian Bugnar

Art Director

Adrian has a Master's Degree in Video Arts and he has been working in the CG industry for more than 10 years, leading our art department to reaching cornerstone achievements and competition prizes. Adrian's key competencies include character animation, mechanical animation, cinematography, art direction and project management.

Andreea Cristea

Game QA Lead

With more than 10 years of hands-on running her business, Andreea is a great addition to the team having in-depth knowledge on topics such as business development, management, marketing, PR. With a Bachelor's degree in Computer Science and a Master's degree in Economics, her main purpose is to ensure the team delivers on time top-notch quality, while enjoying the process.

Horea Trinca

Graphic Designer

With one of his feet in a boat called "Computer Science" and the other in a boat called "Computer Graphics", Horea has been sailing the waters of game making for a long time. He has a Masters degree in Computer Science and has been working in the field of computer graphics for over 10 years. Man, this boy is getting old. His vast expertise covers 3D sculpting, rigging and animation, 2D compositing and green screen keying, C# scripting and shader programming.

Sebastian Damian

Sound Designer and Music Composer

Sebastian is a talented and tech-savvy sound engineer with a great passion for film and game score composing. Over the years he worked on numerous indie films and games, tackling audio assets from sound effects and voiceovers to ambient scapes and music.

Kaan Dagkilic

Graphic & Web Designer

I'm a Graphic & Web Designer. I believe that gaming is universal and Hash Rush is an amazing example of it. Great minds from all over the world, gathered around HashRush's innovative concept and formed a skilled, ambitious team. I'm glad to be a part of this unique squad.

Dendy Dhamier

Lead Concept Artist & Illustrator

I'm a full-time freelance concept artist/illustrator from Indonesia whos experienced in doing game and film projects. I previously worked as a lead concept artist and graduated from FZD School of Design.

Razvan Suciu

Gameplay Developer

Razvan is a hardworking and dedicated game developing enthusiast. Besides working as a game programmer and level designer, he enjoys creating art assets, being a very imaginative person and always feeling like sharing his ideas. Technically, he’s a skilled C# and Unity 3D programmer. Artistically, he’s a proficient 3D Studio Max and Maya modeler and a Mudbox painter.

Radu Corbu

Game Programmer and Level Designer

Radu is a passionate gameplay programmer and strong new addition to the Tractor Set GO! team. Deeply interested in learning about the inner workings of the virtual world of video games and in using that knowledge to develop believable and intricate game worlds. His professional skillset includes knowledge of: Unity3D, Unreal Engine, OpenGL. Radu worked on several personal games and a therapeutic research project at a University in Cluj-Napoca.

Mircea Mesesan

Graphic Designer

With one of his feet in a boat called "Computer Science" and the other in a boat called "Computer Graphics", Horea has been sailing the waters of game making for a long time. He has a Masters degree in Computer Science and has been working in the field of computer graphics for over 10 years. Man, this boy is getting old. His vast expertise covers 3D sculpting, rigging and animation, 2D compositing and green screen keying, C# scripting and shader programming.

Alexandra Anghene

Sound Designer and Music Composer

Sebastian is a talented and tech-savvy sound engineer with a great passion for film and game score composing. Over the years he worked on numerous indie films and games, tackling audio assets from sound effects and voiceovers to ambient scapes and music.

You

Join the team

Send your resume to

info@hashrush.com